Well, I dood it. On Amazon & Draft2Digital

Hello, all good people of the Internet (and all you Trump voters too; no I don’t worship the squawking manbaby and you shouldn’t either):

This is just an update to my blog about the indie publishing world. “Never was there ever a more wretched hive of scum and villainy.” I love old Obi Wan.

I decided to take the not-so-easy route of publishing on both Amazon and Draft2Digital. Why don’t want to stay in the cozy confines of the Amazon Walled Garden?

It’s simple really: I wanted to cast a long net over various distribution paths for my books, and I figured that a dual-pronged stratagem focusing on multiple vendors was the answer. In short, Draft2Digital covers all the bases that Amazon doesn’t. Bases like Apple, Kobo, Barnes & Noble, and others. I wanted my books distributed far and wide across the world, so every Tom, Dick, and Harry could purchase and enjoy them. (And every Yakko, Wakko, and Dot.) I didn’t want to be limited, you see. And I didn’t want the books to be limited to just mainly North America and Europe. No; like the guy in League of Extraordinary Gentlemen (a decent movie no matter what Mr. Poopy Pants with the big bushy beard says): “The world! I want the world!” Yes, leave it to the old Magician to dump on decent films. Like V for Vendetta — you can’t tell me that movie wasn’t at least true to the spirit of the book! I hope someday someone wants to translate my work to the silver screen — even if they screw it up royally, it will give the books more exposure. (I hope they don’t go the Wicked route with my bookd; but if they do, I’m partial to 1980’s rock anthems.)

Here’s a little introduction to my five published novels:

  • Four geniuses. One broken universe.

    When reality starts tearing apart, the Reality Engineers fight back.

    They built powered armor, psychic hardware, reality‑warping music, and software that treats the laws of physics like a bad first draft.
    Naturally, this attracted the attention of interdimensional ghosts from a civilization that already destroyed nine universes and would really like a tenth.

    Now reality is unraveling in public, causality is optional, and one of the Engineers has become a walking invitation to the apocalypse. Everyone is improvising. No one is qualified. The universe is filing complaints.

    This is not a heroic journey.

    This is interdimensional damage control -- in costume, no less.t goes here

  • He loved her enough to defy death.

    Now he may lose her to something worse.

    When Jenziffer dies in a sudden accident, Victor Frankenstein’s world collapses into a single, unbearable truth: love shouldn’t end like this. Brilliant, obsessive, and hollowed out by grief, Victor refuses to accept a universe that would take her away. With lightning, stolen science, and a heart that cannot let go, he brings her back.

    Jenziffer lives again—but resurrection is not restoration.

    She returns altered, stitched together by golden seams, slipping between life and death, memory and something vast and unknowable. She remembers loving Victor. She remembers dying. And she can feel something else inside her now—an ancient hunger that followed her back from the darkness.

    As a fanatical preacher turns a town against them and an entity called Tullamore claws its way toward the world through Jenziffer’s fractured existence, Victor faces an impossible truth: the woman he resurrected is becoming something new. Something powerful. Something that may not be able to stay.

    To save her, Victor may have to let go of the very thing that drove him to break the laws of nature in the first place.

    They Came From Transylvania Community College is a dark, emotionally charged tale of tragic romance and cosmic horror—where love is strong enough to conquer death, but not strong enough to escape its consequences.


    Because sometimes the cruelest fate isn’t losing the one you love—
    it’s bringing them back and realizing you can’t keep them.

  • Two college misfits walk into a haunted vinyl shop in New Jersey. One is a manic visionary scribbling blueprints for a rock opera he’s convinced will save the world. The other is a gospel-singing stoner philosopher whose voice could raise the dead. They’re both reaching for the same rare David Bowie record.

    The supernatural jam session that follows will either birth the greatest band of all time or tear a hole in reality. Maybe both.


    Jamison Hale and Marcus “Meatball” Ruiz have no business being in the same band. But as Neverwhen’s Glory claws through Jersey’s neon-soaked club scene, they attract fellow outcasts whose talents blur the line between musicianship and sorcery—and catch the attention of a sinister producer whose mixing board doubles as a mind-control device.
    When their debut album unleashes genuine cosmic chaos, Jamison and Meatball discover that the magic they’ve been chasing might cost them everything—their music, their minds, and each other.

    The only question left is whether one last song can hold it all together.

  • What if the universe runs on code—and you’re the one who accidentally compiled it?

    Edgar Winfield is very good at systems. Code systems. Game systems. Systems that behave, eventually, if you stare at them long enough. When he finishes building the Great Dial—a breathtaking piece of clockwork logic meant for a fantasy game—he expects bugs, balance issues, maybe a crash or two.

    He does not expect to wake up inside the world the Dial governs.

    In Mirrorgone, the Dial is not art. It is infrastructure. It regulates magic, time, and the fragile equilibrium of reality itself—and it is beginning to fail. As fractures spread through the deep mechanics of the world, Edgar is pulled into a conflict between scholars, enforcers, and powers that believe control is the same thing as stability. Armed with nothing but an engineer’s mindset and a dangerous talent for understanding how things actually work, Edgar must learn a new kind of programming—one where mistakes don’t crash games, they break worlds.

    The Wizard’s Code is a cerebral fantasy about systems and responsibility, creation and consequence, and what happens when someone who just wanted things to work is forced to decide what kind of world should exist at all.

  • The land remembers. Power awakens. And one woman stands where history breaks.

    Valken Dralcowynn is a farmer’s daughter who knows the weight of soil, the patience of seasons, and the cost of survival. She never asked for destiny—only for the land to hold and the harvest to come in. But when her family’s well ignites with impossible blue light, Valken discovers that the ground beneath her feet is not just fertile, but watching.

    Drawn into the living city of Thetanonica—a place of memory trees, sentient machines, and ancient magic stitched into stone—Valken finds herself at the center of forces that have waited centuries to move again. Wizards, rebels, soldiers, and Faerynn envoys all see something different in her: a weapon, a symbol, a threat, a promise. Valken sees only work to be done.

    As a siege closes around the city and a master manipulator moves to claim absolute control, Valken must learn to wield powers no one has named, let alone mastered—forces that shape matter, life, and the fragile logic that binds cause to consequence. Each choice costs her something: blood, certainty, family, and the comfort of remaining unknown.

    In a world where inheritance is political, truth is dangerous, and leadership demands more than victory, Valken must decide what kind of future is worth building—and what she is willing to become to build it.

    Epic, intimate, and unflinching, Valken is a story of revolution rooted in responsibility, where magic grows from the land, power is earned through care, and the hardest battles are fought not to rule—but to protect what endures.

 
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